Gaming, “It’s for kids”
This month we are building up to the releases of some huge games: Call of Duty: Black Ops III, Fallout 4, Football Manager 2016 and Star Wars Battlefront. One thing I will say, there are one or two there that a few of us are a tiny bit excited for. But it did get me thinking, as gamers, we get a fair bit of stick.
“It’s for kids”, “Why don’t you just socialise instead”, “It’s stupid” and my personal favourite “We didn’t need that kind of stuff in our day”. Are you welcomed to discuss gaming and gaming culture in work the same way that conversations regarding literature, TV and cinema are? At the end of the day they are all different forms of entertainment and art.
It still seems a lot of people scoff at the idea of console and PC gaming, resigning it to the youth, lazy and introverted. Is the UK gaming industry (development and consumer), which is worth £1.72 billion to the UK economy, really something to sniff at? An industry that drives innovation, technology, storytelling and the integration of it all (and, not to poke fun at the film industry, has overtaken the yearly profits of the it in the UK a few times over the past five years) really that futile?
Another thing a lot of people seem to be forgetting about is the social element, it was last recorded that there are 1.2 billion people that regularly game online across all formats (which all include one social interaction element or another). “But it’s not real” some people might say. If the interaction has taken place online, does that make it any less real?
There is more to gaming than child’s play.